WORK PROCESS
– base model created in Maya
– details sculpted in Zbrush
– remeshed in Maya with the Quad Draw tool
– costume created in Marvelous Designer
– textures done in Substance Painter
– rendered in Redshift
– base model created in Maya
– details sculpted in Zbrush
– remeshed in Maya with the Quad Draw tool
– costume created in Marvelous Designer
– textures done in Substance Painter
– rendered in Redshift